Background research

Here the Hodgson and Spours paper on local learning ecologies: http://www.learningandwork.org.uk/lifelonglearninginquiry/docs/IFLL-Sector-Paper6.pdf

I thought it may be of interest to you mainly with the OU Tanzania course

 

https://elearningindustry.com/press-releases/gomo-and-craig-weiss-to-co-host-webinar-the-authoring-tool-in-2017#.WJm3cSVkhYg.email

http://leolearning.com/2017/04/look-back-moodlemoot-uk-ireland-2017/

 

assessment

Beethem. H & Sharpr. R (2007) Rethinking Pedagogy for a Digital Age. Routledge, Abingdon.

Crisp. G (2007) The e-Assessment Handbook. Continuum International Publishing group. York

E-Learning Faculty Modules: http://elearningfacultymodules.org/index.php/advanced_online_Assessment_Techniques (last accessed 02/06/2017)

Hattie. J & Yates. G (2014) Visible Learning and the Science of How We Learn. Routledge, Abingdon.

Jollife A, Ritter, J & Stevene D (2001) The Online Learning Hnadbook. Clays Ltd. London

Pachler. N & Daly. C (2011) Key Issues in E-learning. Continuum International Publishing group, York

 

 

videos

 

Brame, C. J. (2016) Effective Educational Videos: Principles and Guidelines for Maximizing Student Learning from Video Content. Cbe-Life Sciences Education, 15 (4).

Der Meij, H. van & Der Meij, J. van (2014) A Comparison of Paper-Based and Video Tutorials for Software Learning. Computers & Education, 78, pp. 150–159.

Dong, C. & Goh, P. S. (2015) Twelve Tips for the Effective Use of Videos in Medical Education. Medical teacher, 37 (2), pp. 140–145.

Evans, B., Baker, R. & Dee, T. (2016) Persistence Patterns in Massive Open Online Courses (MOOCs). Journal Of Higher Education, 87 (2), pp. 206–242.

Evans, H. (2014) An Experimental Investigation of Videotaped Lectures in Online Courses. TechTrends, 58 (3), pp. 63–70.

Evans, H. K. & Cordova, V. (2015) Lecture Videos in Online Courses: A Follow-Up. Journal of Political Science Education, 11 (4), pp. 472–482.

Guo, P. J., Kim, J. & Rubin, R. (2014) How Video Production Affects Student Engagement: An Empirical Study of MOOC Videos [Online]. In: Proceedings of the First ACM Conference on Learning @ Scale Conference, 2014. New York, NY, USA: ACM, pp. 41–50. Available from: <http://doi.acm.org/10.1145/2556325.2566239&gt; [Accessed 14 May 2017].

Hansch, A., Hillers, L., McConachie, K., Newman, C., Schildhauer, T. & Schmidt, J. P. (2015) Video and Online Learning: Critical Reflections and Findings from the Field [Online]. SSRN Scholarly Paper ID 2577882. Rochester, NY: Social Science Research Network. Available from: <https://papers.ssrn.com/abstract=2577882&gt; [Accessed 15 May 2017].

Ilioudi, C., Giannakos, M. N. & Chorianopoulos, K. (2013) Investigating Differences among the Commonly Used Video Lecture Styles.

Kim, J., Guo, P. J., Seaton, D. T., Mitros, P., Gajos, K. Z. & Miller, R. C. (2014) Understanding In-Video Dropouts and Interaction Peaks Inonline Lecture Videos [Online]. In: Proceedings of the First ACM Conference on Learning @ Scale Conference, 2014. New York, NY, USA: ACM, pp. 31–40. Available from: <http://doi.acm.org/10.1145/2556325.2566237&gt; [Accessed 14 May 2017].

Ozan, O. & Ozarslan, Y. (2016) Video Lecture Watching Behaviors of Learners in Online Courses. Educational Media International, 53 (1), pp. 27–41.

Palmiter, S. & Elkerton, J. (1993) Animated Demonstrations for Learning Procedural Computer-Based Tasks. Human–Computer Interaction, 8 (3), pp. 193–216.

Seaton, D. T., Bergner, Y., Chuang, I., Mitros, P. & Pritchard, D. E. (2014) Who Does What in a Massive Open Online Course? Communications of the ACM, 57 (4), pp. 58–65.

Shi, C., Fu, S., Chen, Q. & Qu, H. (2015) VisMOOC: Visualizing Video Clickstream Data from Massive Open Online Courses. In: IEEE Pacific Visualization Symposium, 2015. vol. 2015-. IEEE Computer Society, pp. 159–166.

Sweller, J. (1994) Cognitive Load Theory, Learning Difficulty, and Instructional Design. Learning and Instruction, 4 (4), pp. 295–312.

Yousef, A. M. F., Chatti, M. A. & Schroeder, U. (2014) Video-Based Learning: A Critical Analysis of the Research Published in 2003-2013 and Future Visions. In eLmL 2014: The Sixth International Conference on Mobile, Hybrid and On-Line Learning (Pp. 112–119).

social media

Aghili, M., Palaniappan, A., Kamali, K., Aghabozorgi, S. and Sardareh, S. (2014) Unifying informal and formal learning environments: educational use of social network sites through implementing community of inquiry framework. International Journal of e-Education, e-Business, e-Management and e-Learning, 4(3), pp.191-196.

Akgunduz, D. and Akinoglu, O. (2016) The Effect of Blended Learning and Social Media-Supported Learning on the Students’ Attitude and Self-Directed Learning Skills in Science Education. Turkish Online Journal of Educational Technology, 15(2), pp.106-115.

Alario-Hoyos, C., Perez-Sanagustin, M., Delgado-Kloos, C., Parada, G. H. A. and Munoz-Organero, M. (2014) Delving into participants’ profiles and use of social tools in MOOCs. IEEE Transactions on Learning Technologies, 7(3),pp.260-266.

Blaschke, L.M. (2014) Using social media to engage and develop the online learner in self-determined learning. Research in Learning Technology, 22(1), pp.1-23.

Brownson, s. (2014) Embedding social media tools in online learning courses. Journal of Research in Innovative Teaching, 7(1), pp.112-118.

de Waard, A., Koutropoulos, R.J., Hogue, S.C., Abajian, N.Ö. and Keskin, C.O. (2012) Merging MOOC and mLearning for increased learner interactions. International Journal of Mobile and Blended Learning, 4(4), pp.34-46.

Evans, C. (2014) Twitter for teaching: Can social media be used to enhance the process of learning?. British Journal of Educational Technology, 45(5), pp.902-915.

Everson, M., Gundlach, E. and Miller, J. (2013) Social media and the introductory statistics course. Computers in Human Behaviour, 29 (5), pp.69-81.

Freitas, S. I., Morgan, J. and Gibson, D. (2015) Will MOOCs transform learning and teaching in higher education? Engagement and course retention in online learning provision. British Journal of Educational Technology, 46( 3), pp.455-471.

Friedman, L.W. and Friedman, H.H. (2014) Using Social Media Technologies to Enhance Online Learning. Journal of Educators Online, 10(1), pp.1-22.

Gao, F., Luo, T. and Zhang, K. (2012) Tweeting for learning: A critical analysis of research on microblogging in education published in 2008–2011. British Journal of Educational Technology, 43(5),pp.783-801.

Güler, K. (2015) Social media-based learning in the design studio: A comparative study. Computers and Education, 87(1), pp.192-203.

Henderson, M., Selwyn, N. and Aston, R. (2015) What works and why? Student perceptions of ‘useful’ digital technology in university teaching and learning. Studies in Higher Education, 2(1), pp.1-13.

Hong, J.C., Hwang, M.Y., Szeto, E., Tsai, C.R., Kuo, Y.C. and Hsu, W.Y. (2016) Cognitive failure relevant to self-efficacy, learning interest, and satisfaction with social media learning. Computers in Human Behaviour, 55(2), pp.214-222.

Kolokytha, E., Loutrouki, S., Valsamidis, S. and Florou, G. (2015) Social Media Networks as a Learning Tool. Procedia Economics and Finance, 19(2), pp.287-295.

Kop, R., Fournier, H., Mak, J.S.F. (2011) A pedagogy of abundance or a pedagogy to support human beings? Participant support on massive open online courses. International Review of Research in Open and Distance Learning, 12(7), pp.74-93.

Koutropoulos, A., Abajian, S. C., DeWaard, I., Hogue, R. J., Keskin, N. O. and  Rodriguez, C. O. (2014) What tweets tell us about MOOC participation. International Journal of Emerging Technologies in Learning, 9(1), pp.8-21.

Kravvaris, D.,  Kermanidis, K. and Ntanis, G. (2016) How MOOCs link with social media?. Journal of the Knowledge Economy, 7(2), pp.461-487.

Liu, M., McKelroy, E., Kang, J., Harron, J. and Liu, S. (2016) Examining the use of Facebook and Twitter as an additional social space in a MOOC. American Journal of Distance Education, 30(1), pp.14-26.

Lu, J., Yang,  J. and Yu, C.S. (2013) Is social capital effective for online learning?. Information and Management, 50(7), pp.507-522.

Manca, S. and Ranieri, M. (2016) Facebook and the others. Potentials and obstacles of Social Media for teaching in higher education. Computers and Education, 95(1), pp.216-230.

Preece, K.L. (2015) Social media platforms as educational interfaces – considering the way forward for blended learning. Enhancing the Learner Experience in Higher Education, 7(1), pp.15-28.

Salmon G., Ross B., Pechenkina, B. and Chase, A.M. (2015) The space for social media in structured online learning. Research in Learning Technology, 23(1), pp.1-14.

Sánchez, R.A., Cortijo, V. and Javed, U. (2014) Students’ perceptions of Facebook for academic purposes. Computers and Education, 70(1), pp.138-149.

Shen, C.W. and Kuo, C.J. (2015) Learning in massive open online courses: evidence from social media mining. Computers in Human Behaviour, 51( 5), pp.568-577.

Skrypnyk, O.,  Joksimović, S.,  Kovanović, V.,  Gasšević, D. and Dawson, S. (2015) Roles of course facilitators, learners, and technology in the flow of information of a CMOOC. International Review of Research in Open and Distance Learning, 16(3), pp.188-217.

Tess, P.A. (2013) The role of social media in higher education classes (real and virtual) – A literature review. Computers in Human Behaviour, 29(5), pp.60-68.

Thoms, B., and Eryilmaz, E.(2014) Media choice affects learner interactions in distance learning classes. Computers and Education, 75(1), pp.112-126.

Veletsianos, G. (2017) Toward a generalizable understanding of Twitter and social media use across MOOCs: who participates on MOOC hashtags and in what ways?. Journal of Computing in Higher Education, 29(1), pp.65-80.

Williamson, A. (2012) Teacher Preparation Trends: Using YouTube to assess and supplement online learning. eLearn, 2012(8), pp.1-8.

Yagci, T. (2015) Blended Learning via Mobile Social Media and Implementation of “EDMODO” in Reading Classes. Advances in Language and Literary Studies,6(4), pp.41-47.

effectiveness

All, A., Nuñez Castellar, E.P. & Van Looy, J. (2016) Assessing the effectiveness of digital game-based learning: Best practices. Computers and Education. 92–9390–103.

Bavelier, D., Green, C.S., Pouget, A. & Schrater, P. (2012) Brain Plasticity Through the Life Span: Learning to Learn and Action Video Games. Annual Review of Neuroscience. 35 (1), 391–416.

Blumberg, F.C. & Sokol, L.M. (2004) Boys’ and girls’ use of cognitive strategy when learning to play video games. The Journal of General Psychology. 131 (2), 151–158.

Blunt, R. (2007) Does Game-Based Learning Work? Results from Three Recent Studies. Available from: http://bit.ly/2rMACEb (Accessed 12 April 2017).

Butler, J.T. (1988) Games and simulations: Creative educational alternatives. TechTrends. 33 (4), 20–23.

carse, J. (1986) Finite and Infinite Games a Vision of Life as Play and Possibility. The Free Press.

Clark, C.A. (1987) Serious Games. University Press of America.

Clark, R.E. (2007) Learning from serious games? Arguments, evidence, and research suggestions. Educational Technology. 47 (3), 56–59.

Csikszentmihalyi, M. (2004) Flow, le secret du bonheur.

Dale, E. (1969) Google-Books-ID: s6ocAAAAMAAJ. Audiovisual methods in teaching. Dryden Press.

Deubel (2006) Game On! –.  Available from: http://bit.ly/2rjlInC (Accessed 5 April 2017).

Dias, L.B. (1999) Integrating technology. Learning and Leading with Technology. 2710–13.

Edutopia (2013) James Paul Gee on Learning with Video Games.

Egenfeldt-Nielsen, S. (2007) Third generation educational use of computer games. Journal of Educational Multimedia and Hypermedia. 16 (3), 263–281.

ESA (2015) From Video Games to Outer Space, the Sky is the Limit for Virtual Reality. Available from: http://bit.ly/2s1mzum (Accessed 13 April 2017).

GameLearn (2017) Game-based Learning and Serious Games. Gamelearn: Game-based learning courses for soft skills training

Gee, J.P. (2007) Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy. 1 edition. New York: Peter Lang Publishing Inc.

Griffiths, M.D. (2002) The educational benefits of videogames Education and Health.

Gros, B. (2007) Digital Games in Education: The Design of Games-Based Learning Environments. Journal of Research on Technology in Education. 4023–38.

Hamlen, K.R. (2011) Children’s choices and strategies in video games. Computers in Human Behavior. 27 (1), 532–539.

Henkle, G. (2012) Sophie’s Choice: The Game. Available from: http://bit.ly/2rMXyTP (Accessed 26 February 2017).

Jan, C.-B. (2010) Serious Game Design and Development: Technologies for Training and Learning: Technologies for Training and Learning. IGI Global.

Keller, J.M. (2010) Motivational Design for Learning and Performance: The ARCS Model Approach. 2010 edition. New York: Springer.

Mayer, R.E. (2001) Multimedia Learning. Cambridge University Press.

Mayer, R.E. (2014) Google-Books-ID: Cvw6BAAAQBAJ. The Cambridge Handbook of Multimedia Learning. Cambridge University Press.

Mcfarlane, A., Sparrowhawk, A. & Heald, Y. (2002) Report on the educational use of games.

McGonigal, J. (2007) Gamers have skills. Let’s tap ’em. Christian Science Monitor

McGonigal, J. (2013) The Hard Part is the Fun Part (convocation speech). you found me.

Mitra, S. (2000) Chilren and the Internet: New Paradigms for Development in the 21st Century.

Prensky, M. (2003) Digital Game-based Learning. Comput. Entertain. 1 (1), 21–21.

Prensky, M. (2006) Google-Books-ID: aP0rAQAAIAAJ. Don’t Bother Me Mom–I’m Learning!: How Computer and Video Games are Preparing Your Kids for 21st Century Success – and How You Can Help! Paragon House.

Prensky, M. (2012) From digital natives to digital wisdom: hopeful essays for 21st century learning. Thousand Oaks, Calif. ; London: Corwin.

Ryan, R.M. & Deci, E.L. (2000) Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions. Contemporary Educational Psychology. 25 (1), 54–67.

Squire, K. (2005) Game-based learning: present and future state of the field.

The Economist Expert, T.. (2014) Why video games are so expensive to develop.

Thomas, C. (2009) Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices: Techniques and Effective Practices. IGI Global.

Westera, W. (2015) Games are motivating, aren´t they? Disputing the arguments for digital game-based learning. Available from: http://bit.ly/2rsJTys (Accessed 13 April 2017).

Zouaï, G. (2016) Algerian Education Reform: Examining the ICT Implementation in the Schooling System. E-cool